Blender 30/30 Day 17 – Chromatic Aberration

Today I was playing around with Blender’s compositing nodes. I created a node group that roughly simulates chromatic aberration. It’s not super accurate (does not simulate the way an actual round lens affects light), but in a pinch it’ll do. Find the blend file (with the node group) here!

Blender 30/30 Day 09: The Basics of Grass

After posting Dandelions the other day, I was asked by someone whether I knew of any better ways to make grass. I did not. Today, however, I spent some time playing around with the hair simulator trying to get a half-decent grass effect. The intention of today is less a lovely render, and more a […]