Subsurface scattering is when light bounces around a bit inside of a supposedly solid object, creating a semi-transparent effect. Think of the way a bright light shines through the tip of your finger, that is the effect we are going for with subsurface scattering.
Displacement with noise Displacement with voronoi cells:
I put yesterday’s pattern behind a sort of frosted glass
Playing with the displacements option in Cycles Renderer
I’ve taken a brief hiatus from the 30/30 challenge as I’m working on a project with larger scope. This creature is part of that project. This is definitely still a work in progress…