As the title says, create the whole world in Blender! First, we introduce bringing in textures for the base colour, specular, and normals of the world. Then, we use Object Space coordinates to create the night side of the planet. Next, we use a transparent material to bring in the clouds and fake some atmospheric […]
This is a short video guide on combining multiple FBX animations into a single file for use in Unity. Also covered is adding root motion to your animations for seamless transitions.