As the title says, create the whole world in Blender! First, we introduce bringing in textures for the base colour, specular, and normals of the world. Then, we use Object Space coordinates to create the night side of the planet. Next, we use a transparent material to bring in the clouds and fake some atmospheric […]
This is a short video guide on combining multiple FBX animations into a single file for use in Unity. Also covered is adding root motion to your animations for seamless transitions.
A collection of sketching in VR and AR for the class XR Studio
Experience the project here What does a collection of stories about isolation and social distancing look like? What do we gain when we experience those stories from a cosmic perspective?
As part of my thesis I have been attempting to create a compelling view of the Earth in Extended Realities. Due to NYU’s response to the Covid-19 pandemic I have shifted focus from the highest possible quality in-person experience to something that runs in real time on the web. This is a brief overview of […]
Housekeeping Please mute your mic! If you have a question either use the hand thingy on zoom or just chime in with your voice (temp unmute = spacebar). I am recording this. If you’d rather not be included in the record message me offline and I’ll remove you. If I am going too fast, feel […]
This is the third post in a three part series on Raycasting in Unity. The previous posts are: Introduction to Vectors Foundations of Raycasting Find the code on GitHub
This is the second post in a three part series on Raycasting in Unity. The other posts are: Introduction to Vectors Applications of Raycasting Find the code on GitHub
This is the first post in a three part series on Raycasting in Unity. The follow up posts are: Foundations of Raycasting Applications of Raycasting Find the code on GitHub Introduction Raycasting is the process of pointing (“casting”) a line (“ray”) in a direction and seeing what it hits. The process is useful for, among […]
This is the first assignment for the class XR Studio Using AR Foundation in Unity I’ve created a window to a space scene. The planets are shaded using a custom simplex noise based shader for which the main code is below. The window is created by placing four planes with a VR/Occulsion materal around the […]