This is the first assignment for the class XR Studio Using AR Foundation in Unity I’ve created a window to a space scene. The planets are shaded using a custom simplex noise based shader for which the main code is below. The window is created by placing four planes with a VR/Occulsion materal around the […]
Made during “The Stupid Shit No One Needs And Terrible Ideas Hackathon 2020” at ITP in Jan 2020 Step away from Reality and immerse yourself in emerging interactive immersion with this interactive Virtual immersive experience! Experience Virtual Reality in VR!
Waves is a meditative VR sound generation experience. Experiencers are able to morph a grid around them, which becomes a musical instrument of infinite possibilities. Overview The project is built for a graduate computer graphics class at NYU. It expands on a class assignment to render bicubic surface patches in WebVR. A single patch is […]
The naively ambitious starting point for this project was the idea for a space farming game, wherein the player must manage an interplanetary farming supply chain at relativistic distances and speeds. The core mechanic would involve deciding when to send off your ships at how fast such that they return from their voyages, time dilation […]
As all good stories are, this one is set in space. Link to project files
In this guide you will learn how to create a simple physics-based asteroid-avoidance game. The easiest way to follow along is to use the p5 web editor. It’s free and open to anyone; to save you’ll need to create an account.