Creating a Real Time Earth in Unity for WebGL

As part of my thesis I have been attempting to create a compelling view of the Earth in Extended Realities. Due to NYU’s response to the Covid-19 pandemic I have shifted focus from the highest possible quality in-person experience to something that runs in real time on the web. This is a brief overview of […]

Virtual Reality in VR

Made during “The Stupid Shit No One Needs And Terrible Ideas Hackathon 2020” at ITP in Jan 2020 Step away from Reality and immerse yourself in emerging interactive immersion with this interactive Virtual immersive experience! Experience Virtual Reality in VR!


Waves is a meditative VR sound generation experience. Experiencers are able to morph a grid around them, which becomes a musical instrument of infinite possibilities.  Overview The project is built for a graduate computer graphics class at NYU. It expands on a class assignment to render bicubic surface patches in WebVR. A single patch is […]

Time Dilation

The naively ambitious starting point for this project was the idea for a space farming game, wherein the player must manage an interplanetary farming supply chain at relativistic distances and speeds. The core mechanic would involve deciding when to send off your ships at how fast such that they return from their voyages, time dilation […]

A Generalisable Astrolabe for a Procedural Universe

Introduction This is a project for a class on Time. It is also an extension of an ongoing personal project to create a procedural universe. The overarching idea here is to be able to recreate an ancient astronomical timekeeping device (an Astrolabe) for any latitude on any procedurally generated planet.