Creating a Real Time Earth in Unity for WebGL

As part of my thesis I have been attempting to create a compelling view of the Earth. Due to NYU’s response to the Covid-19 pandemic I have lost access to the equipment this would have originally been rendered on, and have now shifted focus from the highest possible quality to something that runs in real time on the web. This is a brief overview of the CG elements of my project, at least where is currently stands.

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