The naively ambitious starting point for this project was the idea for a space farming game, wherein the player must manage an interplanetary farming supply chain at relativistic distances and speeds. The core mechanic would involve deciding when to send off your ships at how fast such that they return from their voyages, time dilation […]
Introduction This is a project for a class on Time. It is also an extension of an ongoing personal project to create a procedural universe. The overarching idea here is to be able to recreate an ancient astronomical timekeeping device (an Astrolabe) for any latitude on any procedurally generated planet.
This clock freezes in embarrassment when it is viewed. bit.ly/shy-clock
Our first assignment was to GTFOutside and find something in the night sky. I had big plans to use my larger camera and long exposures over the weekend but alas I was struck with a terrible fever and going outside became a very bad idea. So I resorted to ‘taking a quick snap’ with my […]