As the title says, create the whole world in Blender! First, we introduce bringing in textures for the base colour, specular, and normals of the world. Then, we use Object Space coordinates to create the night side of the planet. Next, we use a transparent material to bring in the clouds and fake some atmospheric […]
This is a short video guide on combining multiple FBX animations into a single file for use in Unity. Also covered is adding root motion to your animations for seamless transitions.
Housekeeping Please mute your mic! If you have a question either use the hand thingy on zoom or just chime in with your voice (temp unmute = spacebar). I am recording this. If you’d rather not be included in the record message me offline and I’ll remove you. If I am going too fast, feel […]
This is the third post in a three part series on Raycasting in Unity. The previous posts are: Introduction to Vectors Foundations of Raycasting Find the code on GitHub
This is the second post in a three part series on Raycasting in Unity. The other posts are: Introduction to Vectors Applications of Raycasting Find the code on GitHub
This is the first post in a three part series on Raycasting in Unity. The follow up posts are: Foundations of Raycasting Applications of Raycasting Find the code on GitHub Introduction Raycasting is the process of pointing (“casting”) a line (“ray”) in a direction and seeing what it hits. The process is useful for, among […]
At the beginning of 2019, to try familiarise myself with Blender 2.8, I started a 100 Days of Making project, on the theme of spaceships. On one day I modelled a spaceship, the next I animated it. In an attempt to share what I’ve learned, I’m running a workshop at ITP Camp centered around learning […]
This is a quick walkthrough on how to get your beautiful Blender models into an image or movie to share with the world.
This is a short video walking through the process of combining many FBX files from Mixamo into one using Blender. The end of the video shows a super simple animation controller in Unity.