How To Create a 3D Earth in Blender 2.9 with EEVEE

As the title says, create the whole world in Blender! First, we introduce bringing in textures for the base colour, specular, and normals of the world. Then, we use Object Space coordinates to create the night side of the planet. Next, we use a transparent material to bring in the clouds and fake some atmospheric […]

Introduction to Shadergraph

Housekeeping Please mute your mic! If you have a question either use the hand thingy on zoom or just chime in with your voice (temp unmute = spacebar). I am recording this. If you’d rather not be included in the record message me offline and I’ll remove you. If I am going too fast, feel […]

Raycasting in Unity Part 1: Vectors

This is the first post in a three part series on Raycasting in Unity. The follow up posts are: Foundations of Raycasting Applications of Raycasting Find the code on GitHub Introduction Raycasting is the process of pointing (“casting”) a line (“ray”) in a direction and seeing what it hits. The process is useful for, among […]

Introduction to Blender 2.8: Building a Spaceship

At the beginning of 2019, to try familiarise myself with Blender 2.8, I started a 100 Days of Making project, on the theme of spaceships. On one day I modelled a spaceship, the next I animated it. In an attempt to share what I’ve learned, I’m running a workshop at ITP Camp centered around learning […]