Introduction to Shadergraph

Housekeeping Please mute your mic! If you have a question either use the hand thingy on zoom or just chime in with your voice (temp unmute = spacebar). I am recording this. If you’d rather not be included in the record message me offline and I’ll remove you. If I am going too fast, feel […]

Raycasting in Unity Part 1: Vectors

This is the first post in a three part series on Raycasting in Unity. The follow up posts are: Foundations of Raycasting Applications of Raycasting Find the code on GitHub Introduction Raycasting is the process of pointing (“casting”) a line (“ray”) in a direction and seeing what it hits. The process is useful for, among […]