Blender 30/30 Day 22: Subsurface Scattering
Subsurface scattering is when light bounces around a bit inside of a supposedly solid object, creating a semi-transparent effect. Think of the way a bright light shines through the tip of your finger, that is the effect we are going for with subsurface scattering.
Blender 30/30 Day 21: Spherical Displacement
Displacement with noise Displacement with voronoi cells:
Blender 30/30 Day 20: Glass Displacement
I put yesterday’s pattern behind a sort of frosted glass
Blender 30/30 Day 19: Displacement
Playing with the displacements option in Cycles Renderer
Blender 30/30 Day 18 – A walking creature
I’ve taken a brief hiatus from the 30/30 challenge as I’m working on a project with larger scope. This creature is part of that project. This is definitely still a work in progress…
Blender 30/30 Day 17 – Chromatic Aberration
Today I was playing around with Blender’s compositing nodes. I created a node group that roughly simulates chromatic aberration. It’s not super accurate (does not simulate the way an actual round lens affects light), but in a pinch it’ll do. Find the blend file (with the node group) here!
Blender 30/30 Day 16 – A Rocket Launch
Today is an experiment in smoke simulation and volume shading.
Blender 30/30 Day 15 – Spaceship
Eh, not the most amazing work I’ve ever done, but I learned a decent amount about using the subsurface modifier. For the ship I followed this tutorial.
Blender 30/30 Day 14 – Mixamo to Blender
This is a short video walking through the process of combining many FBX files from Mixamo into one using Blender. The end of the video shows a super simple animation controller in Unity.