Blender 30/30 Day 13: Smash
Smash! Experiments in rigidbodies, more fluid sim, lighting
Do try this at home
Smash! Experiments in rigidbodies, more fluid sim, lighting
Today is another experiment in Blender’s fluid simulations because gosh I had so much fun last time.
Today is an experiment in Blender’s fluid simulation. Files here
After posting Dandelions the other day, I was asked by someone whether I knew of any better ways to make grass. I did not. Today, however, I spent some time playing around with the hair simulator trying to get a half-decent grass effect. The intention of today is less a lovely render, and more a […]
Terry Pratchett describes the hermit elephant as the “strangest, and possibly saddest,” species on the Discworld. These creatures have thin skin, and must find another form of protection. A hermit elephant will walk into a village and lift a hut onto it’s back to use as a shell, not unlike a hermit crab. A herd […]
Today’s sketch is the brainchild of @sachileith, who suggested I try put together a dandelion. It sounded like an interesting challenge, and though I didn’t manage to get the seeds blowing away in the wind like I’d originally intended, I reckon I’ve got a half decent field of the things: Experiments in particles, hair, and […]
Taking a brief hiatus from the space theme of recent days, today I simply played around with volumetric lighting. It takes forever and a day to render this stuff, so it’s not particularly conducive to rapid iterations. I’m not exactly where I want to be on today’s sketches – but getting there. Files found here
Today’s Blender sketch is my first dive into sculpting – I tried to make a terrain for the spacewoman to walk around on in Unity. I used the Ringworld from Day 02 as a skybox and the new terrain as the ground: Files found here (note: only blender files for now, though I may upload […]
Today I finished up modelling the spacewoman. I also threw on a basic rig because tomorrow I’d like to see what happens if I bring the model into Unity! Files are here
Maintaining momentum from yesterday’s space-themed sketch, today I thought I’d try my hand at reference-based character modelling. Full disclaimer: I have no idea what I’m doing when it comes to character modelling. This is a complete shot in the dark. I took a picture of my partner and just sort of started. I did not finish […]