This is a short video walking through the process of combining many FBX files from Mixamo into one using Blender. The end of the video shows a super simple animation controller in Unity.
Smash! Experiments in rigidbodies, more fluid sim, lighting
Today is another experiment in Blender’s fluid simulations because gosh I had so much fun last time.
What I Did and Why
Using the AddOSC plugin for Blender and the oscP5 library for Processing, today I was able to get a proof of concept for an Arduino device chatting to Blender.
Continue reading “Blender 30/30 Day 11: Arduino to Blender”
Today is an experiment in Blender’s fluid simulation.
After posting Dandelions the other day, I was asked by someone whether I knew of any better ways to make grass. I did not.
Today, however, I spent some time playing around with the hair simulator trying to get a half-decent grass effect. The intention of today is less a lovely render, and more a basic guide to making your own grass!
Terry Pratchett describes the hermit elephant as the “strangest, and possibly saddest,” species on the Discworld. These creatures have thin skin, and must find another form of protection. A hermit elephant will walk into a village and lift a hut onto it’s back to use as a shell, not unlike a hermit crab. A herd of hermit elephants is a beautiful sight to behold.
Experiments in rigging & animation.
Today’s sketch is the brainchild of @sachileith, who suggested I try put together a dandelion. It sounded like an interesting challenge, and though I didn’t manage to get the seeds blowing away in the wind like I’d originally intended, I reckon I’ve got a half decent field of the things:
Experiments in particles, hair, and the node compositor
Files found here
Taking a brief hiatus from the space theme of recent days, today I simply played around with volumetric lighting. It takes forever and a day to render this stuff, so it’s not particularly conducive to rapid iterations. I’m not exactly where I want to be on today’s sketches – but getting there.
Files found here
Today’s Blender sketch is my first dive into sculpting – I tried to make a terrain for the spacewoman to walk around on in Unity. I used the Ringworld from Day 02 as a skybox and the new terrain as the ground:
Files found here (note: only blender files for now, though I may upload the Unity project at a later date)