100 Days of Spaceships – Day 05
Today’s spaceship is a stealth ship, for when you need to be sneaky in space.
I used the F-117 Nighthawk as a modelling reference
100 Days of Spaceships – Day 04
Today I animated the shCargo ship arriving, picking up containers, and leaving. I also learned a new word, greeble, which is the randomly scattered simple shapes that give the appearance of complex detail to a large scene. The world here has my first attempt at greebling.
100 Days of Spaceships – Day 03
I’ve spent the beginning of 2019 in Chicago, and used that as the basis of today’s spaceship. It’s a ship that carries cargo. It is called shiCargo.
Inspired by the namesake (or at least name-similar) city, this ship is meant to carry vast loads of space cargo to all the various space people that need it
Here’s a render with yesterday’s ship for scale:
100 Days of Making – Day 02
Yesterday’s spaceship launching off into hyperspace.
100 Days of Making – Day 01
What better way to start a hundred days of spaceships than with the one that Benny (the super-enthusiastic ‘SPACESHIP!’ guy from the Lego movie) built. In honour of Benny (and my) intense love of all things spaceship, this first craft is called “The Spaceship!”.
Happy 2019! The new year brings with it a new batch of classes I’ll be taking at ITP. One of the spring classes I’m particularly excited about is called “100 Days of Making”. In exchange for two whole credits I’ll be making something new every day for 100 days, and posing evidence on social media. Past projects have makings ranging from creative code to cubes, whales to maths.
I don’t have to think for too long to come up with a topic that I can enthusiastically engage with every day for over three months:
For the past few years I’ve tried to spend the post-Christmas state of confusion and laziness making an animation about a silly robot that sees in the New Year in various ways. Here’s the one for this round.
[UPDATE 19/12/2018] I built on the LED animation to create this little dancing LED person. This new version uses a humanoid skeleton and FBX animations from mixamo; modelled, rigged, and rendered in Blender.