Blender 30/30 Day 08: Hermit Elephants

Terry Pratchett describes the hermit elephant as the “strangest, and possibly saddest,” species on the Discworld. These creatures have thin skin, and must find another form of protection. A hermit elephant will walk into a village and lift a hut onto it’s back to use as a shell, not unlike a hermit crab. A herd of hermit elephants is a beautiful sight to behold.

Experiments in rigging & animation.

Files here

Blender 30/30 Day 07: Dandelions

Today’s sketch is the brainchild of @sachileith, who suggested I try put together a dandelion. It sounded like an interesting challenge, and though I didn’t manage to get the seeds blowing away in the wind like I’d originally intended, I reckon I’ve got a half decent field of the things:

Experiments in particles, hair, and the node compositor

Files found here

Blender 30/30 Day 06: Volumetric Lighting

Taking a brief hiatus from the space theme of recent days, today I simply played around with volumetric lighting. It takes forever and a day to render this stuff, so it’s not particularly conducive to rapid iterations. I’m not exactly where I want to be on today’s sketches – but getting there.

Files found here

Blender 30/30 Day 05: Spacewoman on the Ringworld

Today’s Blender sketch is my first dive into sculpting – I tried to make a terrain for the spacewoman to walk around on in Unity. I used the Ringworld from Day 02 as a skybox and the new terrain as the ground:

Files found here (note: only blender files for now, though I may upload the Unity project at a later date)

Blender 30/30 Day 03: Spacewoman

Maintaining momentum from yesterday’s space-themed sketch, today I thought I’d try my hand at reference-based character modelling. Full disclaimer: I have¬†no idea what I’m doing when it comes to character modelling. This is a complete shot in the dark.

I took a picture of my partner and just sort of started. I did not finish the full suit today but so far so… eh… good?

Files found here

Blender 30/30 Day 02: Ringworld

Today’s sketch is entirely derivative. I’ve just finished reading Larry Niven’s Ringworld, and though a lot of the book has not dated well at all, the sci-fi imagination of the author captivated me deeply. As a sort of homage/learning experience, today I tried my hand at creating a ringworld.

Experiments in noise-based textures (the colourful ground) and distance-based shading (the blue fade off effect)

Files found here

 

Blender 30/30 Day 01: Low Poly Mountains

In the spirit of self-improvement and play, I’m going to try and do something new in Blender every day for 30 days. I’ll log my progress and failures here. I decided to embark on this adventure earlier today while bored on a bus from London.¬†

Today’s sketch is an experiment in low poly environments.

Find the blend file here

gLoves: a Christmas gift for nerds.

Introduction

The gLoves are an attempt at reparations with my partner after spending four years together in Abu Dhabi. The UAE is a wonderful place, but its social norms frown upon even mild PDA. To make up for the many years of lost handholding, and considering that we’re now both in a place with bitter winters, I thought I’d put together a Christmas gift that warms the heart as much as it warms the hands™.

Continue reading “gLoves: a Christmas gift for nerds.”