Jan 01 – Apr 11: 100 Days Of Spaceships
Jun 01 – Sep 09: 100 Plays of Space
Sept 23 – Dec 31: 100 Days of Drawing
Continue reading “2019: A Year in 100 Days”
At the beginning of 2019, to try familiarise myself with Blender 2.8, I started a 100 Days of Making project, on the theme of spaceships. On one day I modelled a spaceship, the next I animated it.
In an attempt to share what I’ve learned, I’m running a workshop at ITP Camp centered around learning Blender by building a spaceship. The workshop is only 3 hours, so it certainly doesn’t cover everything there is to know, but hopefully it’ll give you a good jump start to your 3D modelling journey!Continue reading “Introduction to Blender 2.8: Building a Spaceship”
This is a quick walkthrough on how to get your beautiful Blender models into an image or movie to share with the world.Continue reading “Rendering in Blender 2.8”
What better way to start a hundred days of spaceships than with the one that Benny (the super-enthusiastic ‘SPACESHIP!’ guy from the Lego movie) built. In honour of Benny (and my) intense love of all things spaceship, this first craft is called “The Spaceship!”.
For the past few years I’ve tried to spend the post-Christmas state of confusion and laziness making an animation about a silly robot that sees in the New Year in various ways. Here’s the one for this round.
[UPDATE 19/12/2018] I built on the LED animation to create this little dancing LED person. This new version uses a humanoid skeleton and FBX animations from mixamo; modelled, rigged, and rendered in Blender.
Experiments with more subsurface scattering, and cloth dynamics
Cool head, warm heart? Today is a further exploration into Blender’s particle system.
Find project files here.
Playing around with the particle system in Blender. Trying to emulate a sort of flocking behaviour