Blender 30/30 Day 22: Subsurface Scattering

Subsurface scattering is when light bounces around a bit inside of a supposedly solid object, creating a semi-transparent effect. Think of the way a bright light shines through the tip of your finger, that is the effect we are going for with subsurface scattering.

Blender 30/30 Day 17 – Chromatic Aberration

Today I was playing around with Blender’s compositing nodes. I created a node group that roughly simulates chromatic aberration. It’s not super accurate (does not simulate the way an actual round lens affects light), but in a pinch it’ll do.

Find the blend file (with the node group) here!

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