Experiments with more subsurface scattering, and cloth dynamics
Cool head, warm heart? Today is a further exploration into Blender’s particle system.
Find project files here.
Playing around with the particle system in Blender. Trying to emulate a sort of flocking behaviour
I’ve taken a brief hiatus from the 30/30 challenge as I’m working on a project with larger scope. This creature is part of that project. This is definitely still a work in progress…
Today I was playing around with Blender’s compositing nodes. I created a node group that roughly simulates chromatic aberration. It’s not super accurate (does not simulate the way an actual round lens affects light), but in a pinch it’ll do.
Find the blend file (with the node group) here!