Smash! Experiments in rigidbodies, more fluid sim, lighting
Today is another experiment in Blender’s fluid simulations because gosh I had so much fun last time.
What I Did and Why Using the AddOSC plugin for Blender and the oscP5 library for Processing, today I was able to get a proof of concept for an Arduino device chatting to Blender.
Today is an experiment in Blender’s fluid simulation. Files here
After posting Dandelions the other day, I was asked by someone whether I knew of any better ways to make grass. I did not. Today, however, I spent some time playing around with the hair simulator trying to get a half-decent grass effect. The intention of today is less a lovely render, and more a […]
Terry Pratchett describes the hermit elephant as the “strangest, and possibly saddest,” species on the Discworld. These creatures have thin skin, and must find another form of protection. A hermit elephant will walk into a village and lift a hut onto it’s back to use as a shell, not unlike a hermit crab. A herd […]
Today’s sketch is the brainchild of @sachileith, who suggested I try put together a dandelion. It sounded like an interesting challenge, and though I didn’t manage to get the seeds blowing away in the wind like I’d originally intended, I reckon I’ve got a half decent field of the things: Experiments in particles, hair, and […]
Taking a brief hiatus from the space theme of recent days, today I simply played around with volumetric lighting. It takes forever and a day to render this stuff, so it’s not particularly conducive to rapid iterations. I’m not exactly where I want to be on today’s sketches – but getting there. Files found here
Today’s Blender sketch is my first dive into sculpting – I tried to make a terrain for the spacewoman to walk around on in Unity. I used the Ringworld from Day 02 as a skybox and the new terrain as the ground: Files found here (note: only blender files for now, though I may upload […]
Today I finished up modelling the spacewoman. I also threw on a basic rig because tomorrow I’d like to see what happens if I bring the model into Unity! Files are here