Blender 30/30 Day 18 – A walking creature
I’ve taken a brief hiatus from the 30/30 challenge as I’m working on a project with larger scope. This creature is part of that project. This is definitely still a work in progress…
Do try this at home
Explore finished projects, notes, musings. This is more of a collection of inspiration than than specific tutorials/guides.
I’ve taken a brief hiatus from the 30/30 challenge as I’m working on a project with larger scope. This creature is part of that project. This is definitely still a work in progress…
Today I was playing around with Blender’s compositing nodes. I created a node group that roughly simulates chromatic aberration. It’s not super accurate (does not simulate the way an actual round lens affects light), but in a pinch it’ll do. Find the blend file (with the node group) here!
Smash! Experiments in rigidbodies, more fluid sim, lighting
Today is another experiment in Blender’s fluid simulations because gosh I had so much fun last time.
What I Did and Why Using the AddOSC plugin for Blender and the oscP5 library for Processing, today I was able to get a proof of concept for an Arduino device chatting to Blender.
Today is an experiment in Blender’s fluid simulation. Files here
Terry Pratchett describes the hermit elephant as the “strangest, and possibly saddest,” species on the Discworld. These creatures have thin skin, and must find another form of protection. A hermit elephant will walk into a village and lift a hut onto it’s back to use as a shell, not unlike a hermit crab. A herd […]
Today’s sketch is the brainchild of @sachileith, who suggested I try put together a dandelion. It sounded like an interesting challenge, and though I didn’t manage to get the seeds blowing away in the wind like I’d originally intended, I reckon I’ve got a half decent field of the things: Experiments in particles, hair, and […]
Taking a brief hiatus from the space theme of recent days, today I simply played around with volumetric lighting. It takes forever and a day to render this stuff, so it’s not particularly conducive to rapid iterations. I’m not exactly where I want to be on today’s sketches – but getting there. Files found here
Today’s Blender sketch is my first dive into sculpting – I tried to make a terrain for the spacewoman to walk around on in Unity. I used the Ringworld from Day 02 as a skybox and the new terrain as the ground: Files found here (note: only blender files for now, though I may upload […]