This is a short video walking through the process of combining many FBX files from Mixamo into one using Blender. The end of the video shows a super simple animation controller in Unity.
What I Did and Why
Using the AddOSC plugin for Blender and the oscP5 library for Processing, today I was able to get a proof of concept for an Arduino device chatting to Blender.
Continue reading “Blender 30/30 Day 11: Arduino to Blender”
After posting Dandelions the other day, I was asked by someone whether I knew of any better ways to make grass. I did not.
Today, however, I spent some time playing around with the hair simulator trying to get a half-decent grass effect. The intention of today is less a lovely render, and more a basic guide to making your own grass!
This project came about when the Interactive Media team I was working with decided that we needed better wayfinding to our lab. We realised early on that any wayfinding of ours would absolutely have to involve flashy lights of some sort. The problem was that the corridors in our building have very limited access to power. Continue reading “A Hand Cranked LED Sign”