This is the third post in a three part series on Raycasting in Unity. The previous posts are: Introduction to Vectors Foundations of Raycasting Find the code on GitHub
This is the second post in a three part series on Raycasting in Unity. The other posts are: Introduction to Vectors Applications of Raycasting Find the code on GitHub
This is the first post in a three part series on Raycasting in Unity. The follow up posts are: Foundations of Raycasting Applications of Raycasting Find the code on GitHub Introduction Raycasting is the process of pointing (“casting”) a line (“ray”) in a direction and seeing what it hits. The process is useful for, among […]
This is a short video walking through the process of combining many FBX files from Mixamo into one using Blender. The end of the video shows a super simple animation controller in Unity.
What I Did and Why Using the AddOSC plugin for Blender and the oscP5 library for Processing, today I was able to get a proof of concept for an Arduino device chatting to Blender.
After posting Dandelions the other day, I was asked by someone whether I knew of any better ways to make grass. I did not. Today, however, I spent some time playing around with the hair simulator trying to get a half-decent grass effect. The intention of today is less a lovely render, and more a […]
This project came about when the Interactive Media team I was working with decided that we needed better wayfinding to our lab. We realised early on that any wayfinding of ours would absolutely have to involve flashy lights of some sort. The problem was that the corridors in our building have very limited access […]