Blender 30/30 Day 20: Glass Displacement
I put yesterday’s pattern behind a sort of frosted glass
Do try this at home
I put yesterday’s pattern behind a sort of frosted glass
Playing with the displacements option in Cycles Renderer
Today’s sketch is entirely derivative. I’ve just finished reading Larry Niven’s Ringworld, and though a lot of the book has not dated well at all, the sci-fi imagination of the author captivated me deeply. As a sort of homage/learning experience, today I tried my hand at creating a ringworld. Experiments in noise-based textures (the colourful […]