Jan 01 – Apr 11: 100 Days Of Spaceships Jun 01 – Sep 09: 100 Plays of Space Sept 23 – Dec 31: 100 Days of Drawing
In this guide you will learn how to create a simple physics-based asteroid-avoidance game. The easiest way to follow along is to use the p5 web editor. It’s free and open to anyone; to save you’ll need to create an account.
Happy 2019! The new year brings with it a new batch of classes I’ll be taking at ITP. One of the spring classes I’m particularly excited about is called “100 Days of Making”. In exchange for two whole credits I’ll be making something new every day for 100 days, and posing evidence on social media. […]
Eh, not the most amazing work I’ve ever done, but I learned a decent amount about using the subsurface modifier. For the ship I followed this tutorial.
Today’s Blender sketch is my first dive into sculpting – I tried to make a terrain for the spacewoman to walk around on in Unity. I used the Ringworld from Day 02 as a skybox and the new terrain as the ground: Files found here (note: only blender files for now, though I may upload […]
Today I finished up modelling the spacewoman. I also threw on a basic rig because tomorrow I’d like to see what happens if I bring the model into Unity! Files are here
Maintaining momentum from yesterday’s space-themed sketch, today I thought I’d try my hand at reference-based character modelling. Full disclaimer: I have no idea what I’m doing when it comes to character modelling. This is a complete shot in the dark. I took a picture of my partner and just sort of started. I did not finish […]
Today’s sketch is entirely derivative. I’ve just finished reading Larry Niven’s Ringworld, and though a lot of the book has not dated well at all, the sci-fi imagination of the author captivated me deeply. As a sort of homage/learning experience, today I tried my hand at creating a ringworld. Experiments in noise-based textures (the colourful […]