Happy 2019! The new year brings with it a new batch of classes I’ll be taking at ITP. One of the spring classes I’m particularly excited about is called “100 Days of Making”. In exchange for two whole credits I’ll be making something new every day for 100 days, and posing evidence on social media. Past projects have makings ranging from creative code to cubes, whales to maths.
I don’t have to think for too long to come up with a topic that I can enthusiastically engage with every day for over three months:
Today’s Blender sketch is my first dive into sculpting – I tried to make a terrain for the spacewoman to walk around on in Unity. I used the Ringworld from Day 02 as a skybox and the new terrain as the ground:
Files found here (note: only blender files for now, though I may upload the Unity project at a later date)
Maintaining momentum from yesterday’s space-themed sketch, today I thought I’d try my hand at reference-based character modelling. Full disclaimer: I have no idea what I’m doing when it comes to character modelling. This is a complete shot in the dark.
I took a picture of my partner and just sort of started. I did not finish the full suit today but so far so… eh… good?
Today’s sketch is entirely derivative. I’ve just finished reading Larry Niven’s Ringworld, and though a lot of the book has not dated well at all, the sci-fi imagination of the author captivated me deeply. As a sort of homage/learning experience, today I tried my hand at creating a ringworld.
Experiments in noise-based textures (the colourful ground) and distance-based shading (the blue fade off effect)