Blender 30/30 Day 05: Spacewoman on the Ringworld

Today’s Blender sketch is my first dive into sculpting – I tried to make a terrain for the spacewoman to walk around on in Unity. I used the Ringworld from Day 02 as a skybox and the new terrain as the ground:

Files found here (note: only blender files for now, though I may upload the Unity project at a later date)

Blender 30/30 Day 03: Spacewoman

Maintaining momentum from yesterday’s space-themed sketch, today I thought I’d try my hand at reference-based character modelling. Full disclaimer: I haveĀ no idea what I’m doing when it comes to character modelling. This is a complete shot in the dark.

I took a picture of my partner and just sort of started. I did not finish the full suit today but so far so… eh… good?

Files found here

Blender 30/30 Day 02: Ringworld

Today’s sketch is entirely derivative. I’ve just finished reading Larry Niven’s Ringworld, and though a lot of the book has not dated well at all, the sci-fi imagination of the author captivated me deeply. As a sort of homage/learning experience, today I tried my hand at creating a ringworld.

Experiments in noise-based textures (the colourful ground) and distance-based shading (the blue fade off effect)

Files found here