Raycasting in Unity Part 1: Vectors

This is the first post in a three part series on Raycasting in Unity. The follow up posts are: Foundations of Raycasting Applications of Raycasting Find the code on GitHub Introduction Raycasting is the process of pointing (“casting”) a line (“ray”) in a direction and seeing what it hits. The process is useful for, among […]

Introduction to Blender 2.8: Building a Spaceship

At the beginning of 2019, to try familiarise myself with Blender 2.8, I started a 100 Days of Making project, on the theme of spaceships. On one day I modelled a spaceship, the next I animated it. In an attempt to share what I’ve learned, I’m running a workshop at ITP Camp centered around learning […]