Blender 30/30 Day 17 – Chromatic Aberration

Today I was playing around with Blender’s compositing nodes. I created a node group that roughly simulates chromatic aberration. It’s not super accurate (does not simulate the way an actual round lens affects light), but in a pinch it’ll do.

Find the blend file (with the node group) here!

Low amount of chromatic aberration
Medium amount of chromatic aberration
High amount of chromatic aberration
Chromatic aberration with a spherical mask